

Taverns are designated locations in fortress mode.

This can be stopped by deleting the zone with i- x- X or by unassigning the location with q- l and pressing Enter on the 'Remove assignment' option, but they'll have to start over next time. In such a state, they'll stop doing regular jobs you assign them until satisfied, finding this way more important. However, should your fortress dwarves be Intelligent undead and/or just plain incredibly distracted from a tavern need, doing so will bring them to a halt, as they start to Lavishly decorating your tavern and filling it with such mood-enhancing items as mist generators will greatly boost your fort's happiness, as every dwarf will eventually need to visit the place to eat or drink. This can include rumors about the wider world, the location of your artifacts, learning songs and dances of other civilizations, or even a report on what happened to the squad you sent on a mission that never returned.īecause locations help your fort mood and focus and let jobs finish in them, there's little gameplay reason to not ensure your dwarves often visit them by combining them with dining halls, drinking mounds, or even dormitories and barracks.

Rent Rooms: If you build a bedroom and assign it to the tavern (select the bedroom with q, then press l to bring up a list of locations to assign it to.), it will now be known as a "rented room" and become available for rent by visitors who were granted long-term residency.For seeing visitors' performances, press u in main menu to go into the unit list, navigate Right → twice to select Others tab, and use Down ↓ to scroll to the visitor you're interested in, then press j to view their current activity. Selecting a socializing creature with v and then pressing Enter will allow you to see the details of the story, song, or poem being performed, though this only works for fortress dwarves and long-term residents. The only requirement for the latter is that you include a moderate amount of empty space in the tavern's floor plan, which the game recognizes as a "dance floor." Stocking the tavern with a variety of instruments will improve the quality of the music, as performers will simply improvise the sound of any missing instruments. This can involve telling each other stories, reciting poetry, or sharing music. Socialize: So long as there are at least two characters in the tavern, they may socialize.Once a character is in the tavern, they can do the following: Long-term resident will seek to rent room here. Taverns can be an integral part of social life for idling citizen, and may cater to long-term residents and visitors, becoming a window to the outside world where rumors from nearby civilizations can be shared. Taverns are establishments where patrons gather to socialize and can partake in alcoholic beverages and meals, while tavern keepers and performers serve drink and provide entertainment, with the occasional risks of a bar brawl.
